// Converted from UnityScript to C# at http://www.M2H.nl/files/js_to_c.php - by Mike Hergaarden
// Do test the code! You usually need to change a few small bits.

using UnityEngine;
using System.Collections;


public class GameButtonStart : MonoBehaviour {
void  Update (){
	if(Input.GetButtonDown("Jump")){
//		this.gameObject.GetComponent("Game").LoadGame();
	}
}
}